
It's that accessibility that makes Infinifactory special: not only is it clever, but it shares its cleverness with the player. The game is becoming very tedious with the introduction of the teleporter where the puzzles are getting repetitive and feel like a chore to solve. The best Infinifactory solutions blow my mind, but I'm happy with my own ones too. Resource Site 902.42 Stage 6-1 : Meat Product Type 57. Stage 5-4 : Terrestrial Surveyor Stage 5-5 : Anti Javelin Point Defense. This is the most generous game Zachtronics has made, opening up SpaceChem's lofty problem-solving up to anybody who can place blocks without sacrificing too much intellectual headroom in the process. This guide covers every puzzle for each zone in Infinifactory. It's nice to be able to finally give Infinifactory the outright recommendation it warranted earlier in the year. It's appropriate, then, that Infinifactory allows you to output a gif of your creations at the touch of a button (these have been upgraded in a recent patch, too) and that, for those who want to take things further, there's the option to create and share user-generated puzzles via the Steam Workshop. The game is becoming very tedious with the introduction of the teleporter where the puzzles are getting repetitive and feel like a chore to solve. It's the videogame equivalent of those incredibly compulsive looping gifs of factory processes, but you made it-and the pride you experience in coming up with a solution feels 'earned' in a way that it does in few other games. There's a tremendous satisfaction to watching a machine that you've slaved over diligently follow your orders. The genius of Infinifactory is not that it's a very well-designed puzzle game: it's that it makes you feel like a talented designer too.
